One would imagine that a film with Keanu Reeves as an alien named Klaatu, a laser-eyed robot named Gort, and Kathy Bates as the Secretary of Defense would be silly entertainment, but it's decidedly grim here in Scott Derrickson's bizarre update of the 1951 classic The Day the Earth Stood Still. (Excerpts from Sontag's article will be seen throughout.) With so much of the future unknown, and disaster becoming socially ubiquitous, the following list of the best disaster movies of the 2000s may provide needed comfort for troubling times, or at least prepare people for what's even worse. The Cold War may have ended but the threat of nuclear destruction remained prevalent climate scientists began to strongly suggest that the world would fall apart if something wasn't environmentally adjusted 9/11 and the Iraq War initiated a seemingly endless, bloody conflict regarding 'global terrorism.' Interestingly enough, there was a massive uptick in disaster films after the unexpectedly enthusiastic success of Al Gore's climate change documentary An Inconvenient Truth, itself a kind of disaster film. The 2000s were a terrifying time, and the movies mirrored the decade. Related: 10 Best Apocalyptic Movies, Ranked The disaster film generally ends with disaster the apocalyptic film simply begins with it. The cinema of disaster, however, is invested in mindless natural disasters totally indifferent toward the human race, some destructive spectacle which can be stopped but will surely kill many in the process-these tend toward action-packed responses. Apocalyptic cinema deals with a certain irrevocable extinction due to the hubris of science and society or the invasion of other intelligent species-these are geared toward dramatic despair. Exodus is the only game in the series that requires you to be non-lethal to get the good ending, though even then only during certain encounters.Sontag defines disaster cinema as "concerned with the aesthetics of destruction, with the peculiar beauties to be found in wreaking havoc, making a mess." There is an important distinction to be made here between 'disaster' and 'apocalypse,' (along with the extensive genre of zombie cinema). I have gotten the good endings in both 2033 and Last Light while still killing basically every normal fodder human enemy. Being partially non-lethal to randoms is a requirement to get the good ending unfortunately.Īpproximately what % can you kill to get the good ending? Is there a way to check what ending you're on track toward? Here is a list of all moral points across all three games, though there is no way to know if you have enough to get the good ending until your already there.Īs I said before while some points can be earned for getting through certain levels without killing there are still enough other points to earn the good ending. Did all the requirements but I still got the bad ending. Originally posted by Khorne Flakes:Went full lethal on enemies but followed a guide on everything else I could do to earn Karma. In the end, you will get what you deserve Try to get a better understanding of things before you make your judgement. These games always have shades of gray, but acting as Artyom's character would is generally a way to get the "good" ending (not exactly the canonical one), this is where reading books and playing prior titles can give you some insight. In Last Light, you have to show forgiveness for the Dark One to learn it. Some people you encounter as hostile could just be misunderstood and you need to take the moral high ground. Look for journal pages and audio tapes for more insight on your current surroundings. On much of these games, you are the hostile invader unless you prove otherwise (mostly by sneaking/non-lethal). Hostile combatants are generally fine to kill unless you're killing them for the wrong reason. Sparing/saving certain people when given a choice can grant a karma benefit. Noble: Killing some people, like the innocent, injured, surrendered, or helpless, has a clear negative moral detriment. Inherently, he saves those in need.īasically, you want to act as Artyom's character would, which is mostly noble and curious (the good guy).Ĭurious: searching in areas and finding secrets/caches, listening to many conversions by friendlies, neutrals and hostiles alike. The karma system is not exactly what is "good" or "bad" but more about taking the actions that are canon to Artyom's nature. You don't have to play entirely non-lethal to get the good ending.
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